Reinforcement Learning Project Tutorial
Step-by-step tutorial: Building a DQN agent for CartPole.
Project: CartPole with Deep Q-Network (DQN)
Objective
Train a DQN agent to balance a pole on a cart using Gymnasium (CartPole-v1).
Step 1: Setup
import gymnasium as gym
import numpy as np
import torch
import torch.nn as nn
import torch.optim as optim
from collections import deque
import random
Step 2: Define DQN Network
class DQN(nn.Module):
def __init__(self, state_size, action_size):
super(DQN, self).__init__()
self.fc1 = nn.Linear(state_size, 64)
self.fc2 = nn.Linear(64, 64)
self.fc3 = nn.Linear(64, action_size)
def forward(self, x):
x = torch.relu(self.fc1(x))
x = torch.relu(self.fc2(x))
return self.fc3(x)
Step 3: Create Agent
class DQNAgent:
def __init__(self, state_size, action_size):
self.state_size = state_size
self.acti>
self.memory = deque(maxlen=10000)
self.epsilon = 1.0
self.epsil>0.01
self.epsil>0.995
self.gamma = 0.95
self.model = DQN(state_size, action_size)
self.target_model = DQN(state_size, action_size)
self.optimizer = optim.Adam(self.model.parameters())
self.update_target_model()
def update_target_model(self):
self.target_model.load_state_dict(self.model.state_dict())
def remember(self, state, action, reward, next_state, done):
self.memory.append((state, action, reward, next_state, done))
def act(self, state):
if np.random.random() <= self.epsilon:
return random.randrange(self.action_size)
with torch.no_grad():
q_values = self.model(torch.FloatTensor(state))
return np.argmax(q_values.cpu().data.numpy())
def replay(self, batch_size=32):
if len(self.memory) < batch_size:
return
batch = random.sample(self.memory, batch_size)
states = torch.FloatTensor([e[0] for e in batch])
acti>1] for e in batch])
rewards = torch.FloatTensor([e[2] for e in batch])
next_states = torch.FloatTensor([e[3] for e in batch])
d>4] for e in batch])
current_q = self.model(states).gather(1, actions.unsqueeze(1))
next_q = self.target_model(next_states).max(1)[0].detach()
target_q = rewards + (self.gamma * next_q * ~dones)
loss = nn.MSELoss()(current_q.squeeze(), target_q)
self.optimizer.zero_grad()
loss.backward()
self.optimizer.step()
if self.epsilon > self.epsilon_min:
self.epsilon *= self.epsilon_decay
Step 4: Training Loop
env = gym.make('CartPole-v1')
agent = DQNAgent(state_size=4, action_size=2)
episodes = 500
for episode in range(episodes):
state, info = env.reset()
total_reward = 0
while True:
action = agent.act(state)
next_state, reward, terminated, truncated, info = env.step(action)
d or truncated
agent.remember(state, action, reward, next_state, done)
state = next_state
total_reward += reward
agent.replay()
if done:
break
if episode % 10 == 0:
agent.update_target_model()
print(f"Episode {episode}, Reward: {total_reward}")
Step 5: Test Agent
# Test trained agent
state, info = env.reset()
total_reward = 0
while True:
action = agent.act(state)
state, reward, terminated, truncated, info = env.step(action)
d or truncated
total_reward += reward
if done:
break
print(f"Test Reward: {total_reward}")
Extensions
- Add Double DQN: Reduce overestimation
- Prioritized Experience Replay: Learn from important experiences
- Dueling DQN: Separate value and advantage
- Try Other Environments: Atari, MuJoCo